Practice Battles and Ranked Challenges
Practice battles test your saved arena loadouts and do not count toward weekly rankings. Save a complete defense lineup and set its order before entering. During battle, you can view both sides' durability and spin speed, the current round, and the map name. Ranked challenges process results and rankings after the battle ends; they do not need to upload the screen state every second during combat.
Arena matches currently end when one side wins two rounds. If the first three rounds leave a tie, overtime follows. Idle hunting pauses during the match and resumes after you leave the arena.
每局地圖與耐久
Arena maps change between rounds rather than staying fixed. Both sides start each round with 1000 durability, focusing defense-lineup comparisons on part skills, Chips, Guardians, positioning, and terrain response. Traps, guard walls, and flow-guiding structures in the Energy Arena alter movement routes. Staying near traps may cause ongoing damage, while hitting a guard wall causes a bounce.
Check the map indicator at the start of each round and adjust your expectations. Pursuit skills that work well around pits may not suit the Energy Arena. Sidestepping, damage reduction, and repair skills can improve certain encounters, but no skill guarantees a win.
能量競技盤
The Energy Arena cycles through charging, energy synchronization, and free combat. During charging, tops spin and move into position, after which the arena briefly opens for normal combat. When the arena stops, energy nodes may restore durability, boost attack, or grant temporary contact skills. Purple diamonds mark skill nodes. Temporary skills require a collision within their active period and may still be affected by cooldowns or the target's position.
The Energy Arena does not guarantee skill hits, and temporary skills are not permanent loadout parts. Check the displayed energy values and temporary-skill prompts to see when each buff starts and expires.
技能特效如何判讀
技能文字提示用來標示技能已觸發,實際效果還需看後續畫面:擴散環代表衝擊或區域效果;殘影常伴隨側移或突進;光束、火羽與聖獸演出則表示特定技能正在呈現。特效是戰鬥畫面的視覺提示,不應單獨作為傷害數字。若只看到文字沒有位移、耐久變化或特效,請記下地圖、技能名稱與遊戲版本,透過客服信箱回報。
排位資料與更新
Rankings update from completed challenge results; they are not a live broadcast of an opponent's ongoing battle. Leaving mid-battle should not be treated as a win. If the connection drops, check the settlement message and refresh the leaderboard to confirm whether the result was recorded before repeating the same challenge. Changes to weekly ranking rules and rewards will be announced in-game.